Core
Hannes Peer
CORE is a collection rooted in the essence of solid wood. Conceived as both structure and surface, the material is used in its entirety. There are no veneers, no applied layers, no decorative additions. Wood is treated as substance rather than cladding. Mass, grain, density and proportion define each piece, allowing the material to assert its presence with clarity and restraint.
Developed in dialogue with Claudio Spotti, founder of SEM, the project reflects Peer’s dual formation as architect and trained carpenter. His direct knowledge of construction informs a design language grounded in tectonics and material integrity. Each object embodies a physical and immediate relationship with wood, acknowledging its resistance and fragility as well as its ability to age with dignity.
Cultural references are embedded within a precise formal vocabulary: the radical simplicity of Pierre Chapo, the material discipline of Barbara Hepworth and Leroy Setziol, the sculptural presence of Stephan Balkenhol, and the rhythmic density of Louise Nevelson. Within CORE, carving becomes an architectural act. Bas relief is a defining element, with rhythmic incisions cut into essential geometric volumes to generate depth, shadow and tactile tension across the surfaces.
Developed in dialogue with Claudio Spotti, founder of SEM, the project reflects Peer’s dual formation as architect and trained carpenter. His direct knowledge of construction informs a design language grounded in tectonics and material integrity. Each object embodies a physical and immediate relationship with wood, acknowledging its resistance and fragility as well as its ability to age with dignity.
Cultural references are embedded within a precise formal vocabulary: the radical simplicity of Pierre Chapo, the material discipline of Barbara Hepworth and Leroy Setziol, the sculptural presence of Stephan Balkenhol, and the rhythmic density of Louise Nevelson. Within CORE, carving becomes an architectural act. Bas relief is a defining element, with rhythmic incisions cut into essential geometric volumes to generate depth, shadow and tactile tension across the surfaces.